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Darkest dungeon guide necromancer 39/17/2023 ![]() ![]() As a cantrip with a slight sifting effect that does very little, Zombie Spy is usually a fallback option.It can occasionally be useful to avoid a dud, or with good trash-for-benefit targets such as Fortress, or against an opponent junking you with Ruins. Although Zombie Apprentice offers non-terminal draw, it is mostly situational and difficult to use sustainably, as you need collision with and a supply of Action fodder, and can only play a single copy per turn.Later in the game, you can sometimes try to use Zombie Mason on more valuable targets, most notably to mill Provinces, although usually this will require support such as Zombie Spy to line up a target. Occasionally, in Kingdoms that otherwise lack thinning but greatly reward it, it can be worth opening with Necromancer in order to thin your Coppers and upgrade your Estates into better cards. As a trash-for-benefit effect and thinner that is unreliable because you cannot pick its target, Zombie Mason is most effective in the early game, when your deck is almost entirely junk.While none of the Zombies is individually very powerful, they do give Necromancer consistent access to some abilities: Since Zombie Mason and Zombie Apprentice both provide benefits in exchange for trashing Action cards, it is always possible to power up your Necromancers even in the absence of other enablers however, cards in the trash can be used by your opponent’s Necromancers as well, so improving Necromancers is only a benefit to the degree that you can take advantage of them to a greater extent than your opponent. The presence of Zombie Spy means that a single copy of Necromancer is not a stop card and generally won’t make your deck worse, but Necromancer will typically only make your deck significantly better if you can use Zombie Mason productively for thinning, or if there are likely to be strong Action cards in the trash. Necromancer is a flexible card whose strength varies greatly depending on what cards are in the trash. Unlike Band of Misfits, Necromancer can play Command cards from the trash.If Necromancer plays a Throne Room variant that then plays a Duration card, the Necromancer stays in play as long as the Duration does.So if you try to trash a Tragic Hero in the trash, you won't gain any from Tomb, and it won't activate Sewers. Attempting to trash a card in the trash doesn't count as trashing.If a face-down card in the trash is gained, and then later trashed in the same turn, it is returned to the trash face-up, meaning another Necromancer may play it.The restriction on movement only applies to effects that would have moved the card out of the play area if it were played normally, for example, Island will fail to move itself out of the trash and onto your Island Mat, although any other effect will still apply, such as moving a card from your hand onto your Island Mat if a card is looking to move a card out of the trash, it may move itself - thus, if you choose to play a Lurker, Graverobber or Rogue in the trash, it can gain itself out of the trash as a result.Face-down cards in the trash can still be interacted with by cards other than Necromancer, such as Lurker, and you can still look at them if you want to know what they are. ![]()
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